Effects of Gamified Learning Activities in Enhancing Junior High School Students’ English Vocabulary Retention
Abstract
The Gamified Learning Activities (GLA) is a modification of different word games adherence to the theories of second language acquisition, second language learning, cooperative learning, and collaborative learning. The purpose of this experimental study is to assess the effects of gamified learning activities in enhancing the English vocabulary retention of junior high school students using T-test. The vocabulary pre-test results of both groups obtained a poor performance in which the control group had a higher score than the experimental group. However, in the post-test, the experimental group scored above average while the control group scored below average. Thus, the findings indicated the success of the vocabulary intervention program.