Effects of Gamified Learning Activities in Enhancing Junior High School Students’ English Vocabulary Retention
DOI:
https://doi.org/10.63529/ajpe.v1i1.7641Abstract
The Gamified Learning Activities (GLA) is a modification of different word games adherence to the theories of second language acquisition, second language learning, cooperative learning, and collaborative learning. The purpose of this experimental study is to assess the effects of gamified learning activities in enhancing the English vocabulary retention of junior high school students using T-test. The vocabulary pre-test results of both groups obtained a poor performance in which the control group had a higher score than the experimental group. However, in the post-test, the experimental group scored above average while the control group scored below average. Thus, the findings indicated the success of the vocabulary intervention program.
Downloads
Downloads
Published
How to Cite
Issue
Section
License
Copyright (c) 2023 Asian Journal on Perspectives in Education

This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.
AJPE provides immediate open access to its content on the principle that making research freely available to the public supports a greater global exchange of knowledge.
Articles are published under the Creative Commons Attribution 4.0 International License (CC BY 4.0). Under this license, authors retain copyright but allow anyone to download, reuse, reprint, modify, distribute, and/or copy the content, provided the original authors and source are properly cited. No permission is required from the authors or the publishers.

















