‘Think to be Entertained’: On Re-Purposing Canvas LMS Features for SCL + CT-based, Course Gamification

Authors

  • Dominique Angela M. Juntado De La Salle University Manila

DOI:

https://doi.org/10.63529/ajpe.v3i1.7667

Keywords:

Educational-Entertainment, Gamification, Games-based assisted learning, Canvas, Extrapolation

Abstract

COVID-19-era education is defined by distance, reliance on technology, and breaking from the ‘brick and mortar’ setup. While several tools for connectivity enable facilitators to coordinate with their students and conduct classes in real-time, how instructors bear the onus of content creation and instructional design remains.

This paper is about the author’s experimentations to refresh the way students would look at the Humanities and Social Science subjects in terms of their value as engagements and the honing of global citizenship and lifelong learning virtues. The concepts, execution, and theoretical discussions of design covered in this paper revolve around the author’s adventure game-inspired interface and facilitation design for Canvas, which she had been implementing as her primary strategy from August 2020 to December 2021 at Far Eastern University Manila, for the subjects GED 0107 Readings in Philippine History; GED 0117 Culture, Ideas, Society, & Innovation; IDP 0102; Introduction to Cultural Studies; and IDS 1201 Introduction to Intercultural Communication.

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Author Biography

Dominique Angela M. Juntado, De La Salle University Manila

DOMINIQUE ANGELA M. JUNTADO (dominique.juntado@dlsu.edu.ph | dmjuntado@gmail.com) has two degrees in Political Science from the University of Santo Tomas and a doctorate degree in Social & Cultural Anthropology from the University of the Philippines Diliman. She was part of the DLECCT (Batch 7) training at Far Eastern University Manila and is active in the advocacy for the learner-centered paradigm. Her research interests began with political culture and cultural studies. Her research passions delve into interactive educational entertainment, and she has had speaking engagements in line with this theme, initially at Xavier School in San Juan (2015), then in Laguna State Polytechnic University (2016). She has also published papers and delivered presentations on design and creations in the conferences by the Philippine Historical Association (2015, 2017, 2018), the Philippine Studies Association (2018), and in UNESCO-APNIEVE (2018). The paper particular to this issue has been presented at ICOME 2021. Dr. Juntado is also a regular of EduTech Asia; she first spoke about her design, the Canvas AGI, in EduTech Asia 2021 and was chosen as a repeat Speaker for EduTech Philippines 2022.  She believes in thinking as a hobby, and when she isn’t writing or busy facilitating classes at De La Salle University Manila, she enjoys the local scenes, cultural talks, and gallery hopping.    

 

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Published

2022-11-10

How to Cite

Juntado, D. A. M. (2022). ‘Think to be Entertained’: On Re-Purposing Canvas LMS Features for SCL + CT-based, Course Gamification. Asian Journal on Perspectives in Education, 3(1), 50–82. https://doi.org/10.63529/ajpe.v3i1.7667